


One odd touch is that the mission directions are projected in large letters onto the game environment. The graphics look fine, but there's nothing jaw-dropping here, mainly because the environments stick to the kind of bases, towns and facilities you'd expect. Visually the game is pleasing, with some innovative touches. The presentation is great, with excellent cut-scenes and voice acting, though Protagonist Sam Fisher is also laughably gruff. The plot is a predictable blend of TV-series 24 and the Bourne movies (there's even a daughter to save) though it at least provides some variety to the stealth – with surveillance work, foot chases and some out-and-out firefights. On the surface it's the usual hi-tech espionage action, but there are plenty of slick new features and ideas to get excited about. Sneaking about and killing people are what Splinter Cell has always been about, and Conviction sticks to the formula. Despite this familiarity, a break of four years since the last episode has done much to whet our appetites.
#Splinter cell conviction review series#
The Splinter Cell series has never bothered numbering its iterations, but a quick count shows this to be its fifth outing.
